Rating
★★★★★
Average 4.9 / 5 out of 1B
Rank
1st, it has 777k monthly views
Comics
One Piece
Author(s)
ODA Eiichiro    
Genre(s)
Action, Comedy, Drama, Fantasy, Manga, Shounen    
Type
Manga
Tag(s)
Chapter, Chapters, Comic, Comics, Manga, Original, Volume, Volumes    

Summary

As a child, Monkey D. Luffy dreamed of becoming the King of the Pirates. But his life changed when he accidentally gained the power to stretch like rubber…at the cost of never being able to swim again! Now Luffy, with the help of a motley collection of nakama, is setting off in search of “One Piece,” said to be the greatest treasure in the world…

Writer
Reiju
A huge anime and manga nerd that only functions after having a Starbucks coffee. Stay updated with the latest anime and manga developments by following us!

About
Read One Piece Manga Online / Best & Free Manga Online in High Quality.

One Piece (Japanese: ワンピース Hepburn: Wan Pīsu) is a Japanese manga series written and illustrated by Eiichiro Oda. It has been serialized in Shueisha’s Weekly Shōnen Jump magazine since July 22, 1997, and has been collected into 94 tankōbon volumes.

Showing posts with label league of legends. Show all posts
Showing posts with label league of legends. Show all posts
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Jhin Arcane Season 2 theory

 

Arcane fans are buzzing with theories suggesting that the League of Legends champion Jhin made an appearance in Season 2 of the show. But how credible are these theories? Here’s everything you need to know.

The Return of Arcane

After a three-year wait, the second and final season of Arcane premiered on Netflix in November, concluding the arcs of beloved characters like Jinx, Vi, Jayce, and Viktor. However, this season is just the beginning, setting the stage for the ongoing development of a new cinematic universe for League of Legends.

Arcane Season 2 is filled with Easter eggs and callbacks to previous episodes, featuring subtle references to well-known LoL villains and introducing new characters. Fans are meticulously combing through each frame to uncover hidden messages and connections.

Jhin Arcane Season 2 theory

The Jhin Theory

Among the many fan theories circulating online, one particularly controversial claim suggests that Jhin, a fan-favorite champion from League of Legends, was subtly introduced in Arcane Season 2.

Who is Jhin?

Jhin is an antihero who embodies the darker side of the League of Legends universe. He perceives murder as an art form and spent a significant portion of his life imprisoned in Ionia before being liberated by the region's council.

In the lore, Jhin serves as an assassin for Ionia's council, driven by his passion for violence and his past experiences. He has gained considerable popularity in the game, wielding his hand cannon, Whisper, which inflicts significant damage and is imbued with dark magic that executes enemies. Jhin falls into the Markman/Mage category within League of Legends.

The Arcane Season 2 Fan Theory Explored

While Jhin is not explicitly named or shown in Arcane Season 2, fans have speculated about his presence. The most talked-about theory suggests that Jhin's introduction was subtle and unexpected.

In Act 3 of Arcane Season 2, Caitlyn, Vi, and their allies recruit various soldiers to combat Ambessa and Viktor. One character, who remains unnamed in the credits, bears a striking resemblance to Jhin, according to a now-deleted post from a user on X/Twitter. The post described him as “an introvert, aesthetic, plays the piano before going to war; his role was to be a sniper, and he did it flawlessly.” This post quickly went viral, garnering over 1.8 million views and 60,000 likes within a day.


Another Reddit discussion highlighted key moments that support this theory. In Season 2, Episode 8, a piano piece plays while Jayce delivers a stirring speech to the citizens of Piltover, rallying them to join the fight. As the music concludes, the mysterious piano player is revealed to be a young man speculated to be Jhin. Notably, the piano featured in this scene resembles the one from the 2019 League of Legends cinematic associated with Jhin.

In Episode 9, this character has a significant moment, teaming up with Vi to destroy Viktor's cocoon. They succeed only after the fourth shot, echoing Jhin's signature ability, where his fourth bullet typically delivers the final blow.

Skepticism Surrounding the Theory

Despite the compelling arguments for this theory, not everyone is convinced. Popular League of Legends streamer Necrit94 shared the aforementioned post, questioning the authenticity of the 60,000 likes it received, implying they might be bots. Others have criticized the theory, suggesting that the character's actions do not align with Jhin's established persona.

One user remarked, “People are reaching hard,” while another pointed out, “No way Jhin would voluntarily draft himself to protect a city. If anything, he would be joining the Glorious Evolved, mesmerized by their haunting beauty.”

Looking Ahead

Whether this mysterious character is indeed Jhin remains a topic of debate. However, with three new Arcane shows currently in production, each set to explore different regions of the League of Legends universe, there may be future opportunities for Jhin to make an appearance.

For more insights into the League of Legends series, check out discussions on why Arcane Season 3 will never happen, theories about Heimerdinger's fate, and recommendations for the best animated series to watch next.

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Nike Prepares New 'League of Legends' Footwear and Apparel Collection

Ahead of the League of Legends World Championship later this month, Nike has released an extensive footwear and apparel collection designed with gamers in mind. Ranging from digital-printed Nike Sportswear sneaker silhouettes to special Air Jordan 1s, team jerseys for four Chinese LoL outfits Top Esports, JD Gaming, Suning and LGD and a full set of casual apparel, the offering is fan service for hardcore gamers and Swoosh aficionados alike. Jordan Brand only adds a single sneaker to the mix an Air Jordan 1 High Zoom but it’s arguably the collection’s best.




Done up in white with black and iridescent, hi-vis reflective purple accents, it’s said to be inspired by the League of Legends championship trophy, features an indented Swoosh and is completed by a graphic that nods to the Summoner’s Rift map on the right tongue. On the other end, Nike has served up a whopping seven sneakers for the capsule: the Air Max 90, Blazer Mid ‘77 Vintage, Air Force 1 Low, Air Force 1 High, Air Max 270 React, Joyride Dual Run 2 and Air Max 2X. Each differs slightly in embellishment, but all feature details like pixelated or iridescent Swooshes, gradient hits, dashes of metallic material and a “Have a Good Game” tagline, a digi-fied version of the classic “Have a Nike Day” slogan. All four jerseys feature intricate prints and team-specific graphics, plus a moisture-wicking Dri-FIT build and a loose waist designs so players don’t feel “restricted” when the games get intense and they lean further forward in their seats. There’s also “Conquest” bomber jackets. Rounding things off are hoodies and tees with digital Swoosh hits and other gamer-centric adornments. Release dates have yet to be announced, but the collection could well release around the League of Legends World Championship later this month. Need more footwear news? Check out a new Star Wars x adidas Superstar inspired by Darth Vader.
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League Patch 10.13 notes: Syndra & Aphelios nerfs, AP Kog'Maw buffs, more

League of Legends Patch 10.13 is here, and we don't even need to tell you at this point: Syndra and Aphelios have been nerfed again. Those aren't the only changes though, with plenty more updates being shipped on June 24. League Patch 10.12 was a fairly hefty update, bringing with it a series of changes for the Rift elements, summoner spells, and dropping the long-awaited Volibear rework onto live servers for eager fans to get their hands on. This time around, Riot is mainly focusing on balancing some of the more powerful champs, as well as beefing up some under-performing picks. These include Kog’Maw, Rakan, Yuumi, and plenty more. Here are all the details on LoL Patch 10.13.

AP Kog’Maw gets some love in League Patch 10.13

For League players who have been grinding away at Riot’s MOBA for half a decade or more, it may still feel like Kog’Maw’s domination in the bot lane was only yesterday. “Protect the Kog” team comps reigned in pro games and ranked. Unfortunately, the wonder years of the bile-spitting Mouth of the Abyss are behind him; at least, until Riot drops new buffs for his ability power variant in LoL Patch 10.13. In the June 24 patch, Kog’Maw is set to get a big boost.



LoL devs are increasing Kog’s Caustic Spittle (Q) AP ratio from 50% to 70%, and tweaking his AP ratio for his ultimate Living Artillery (R) to 35%. This should return Kog’Maw to the bugs’ old days as an AP bot laner from 10.13.

Patch 10.13 rolls out champ select reporting & muting tests

Last month, Riot Games confirmed they were looking to take further action with players who “take game lobbies hostage” during champion select. These changes will be employed in the next patch, product lead Cody Germain revealed.

“We’re running a two-patch experiment (10.13 and 10.14) for champ select reporting and muting,” he said in a Riot dev post update. “We’ll start with NA and Korea around the time 10.13 launches, and expand our experiment scope as we go.”


Germain added players would know the live experiment had been enabled on their specific server during League Patch 10.13 due to a “one-time notification” that would appear in the champion select screen highlighting the new feature.

Here’s the full League Patch 10.13 notes, courtesy of Riot Games.
League of Legends Patch 10.13
CHAMPIONS
APHELIOS

Base attack damage growth decreased. Q Chakram reset removed for Epic Monsters; turret range indicators no longer visible in Spectator. R follow-up attack critical damage decreased.

     Aphelios has not waned with the moons—instead, he’s been a persistent star in professional play. We’re toning down his overwhelming strength in objective control and his formidable contributions to fights from a safe distance in later stages of the game.

BASE STATS
ATTACK DAMAGE GROWTH 2.2 ⇒ 2
Q - CRESCENDUM, THE CHAKRAM
REMOVED CHAKRAM RESET No longer resets the duration of Chakram on Epic Monsters
SO CLOSE YET SO FAR Turret range indicators no longer show in Spectator mode
R - MOONLIGHT VIGIL
FOLLOW-UP ATTACK CRIT 50% bonus attack damage ⇒ 20% bonus attack damage
CASSIOPEIA

Base magic resist decreased.

     Our snaky lady didn't lose quite as much as we'd have liked last patch, so we're walking (slithering?) back some changes. Bundled with the Conqueror changes, we’re hoping this follow-up will help Cass shed her skin.

BASE STATS
MAGIC RESIST 34 ⇒ 32
GNAR

E attack speed increased, attack speed duration increased.

     Carefully nudging Mini Gnar in the right direction. We think his attack speed is a safe lever to bring up since he’s been struggling with a much wider range of fighter matchups

E - HOP
ATTACK SPEED 20/30/40/50/60% ⇒ 40/45/50/55/60%
ATTACK SPEED DURATION 3 seconds ⇒ 4 seconds
KALISTA

Base attack damage growth decreased.

     Whether she's wreaking havoc in top lane or jumping around in her standard bot lane carry role, Kalista is an imposing force in pro play. We want this change to encourage players to rely more on her early power and will also take away some of her level scaling so she doesn’t gain as much from soaking up XP from side lanes.

BASE STATS
ATTACK DAMAGE GROWTH 4 ⇒ 3.5
KOG’MAW

Q damage ratio increased. R damage ratio increased.

     Although his standard build has been doing well, AP Kog’Maw hasn’t been oozing much confidence recently. We’re bringing some enzymatic excitement for players to experiment with alternative builds around his AP.

Q - CAUSTIC SPITTLE
DAMAGE RATIO 0.5 ability power ⇒ 0.7 ability power
R - LIVING ARTILLERY
DAMAGE RATIO 0.25 ability power ⇒ 0.35 ability power
LUCIAN

Q ability range increased.

     Even with the specific marksman buffs he received earlier, Lucian’s been in a weak spot in the bot lane, mainly due to the fact that he’s often outranged by his enemies. Buffing his ability range so that he can dash back to the path of vengeance.

Q - PIERCING LIGHT
ABILITY RANGE 900 ⇒ 1000
NOCTURNE

Bugfix on Umbra Blades cooldown. Passive now always procs against monsters.

     Midturne, Topturne, Laneturne are all outpacing Junglturne in terms of effectiveness by a decent margin. We’re giving Nocturne more tools to clear out his camps quicker and hopefully bring his roles closer in power.

GENERAL
BUGFIX Fixed a bug where Umbra Blades' cooldown would always refund 1 second, instead of 1 or 2 seconds based on the target.
PASSIVE - UMBRA BLADES
UPDATED DOUBLE TROUBLE Basic attacks against enemy champions reduce Umbra Blades' cooldown by 2 seconds ⇒ Basic attacks against enemy champions and monsters reduce Umbra Blades’ cooldown by 2 seconds
NUNU

Q damage and healing ratio increased. R shield now includes AP ratio.

     Just like with Kog’Maw, we’re throwing the boy and his yeti some ability power to empower their alternative builds. This way to adventure! (Willump noises)

Q - CONSUME
DAMAGE RATIO 0.5 ability power ⇒ 0.65 ability power
HEALING RATIO 0.7 ability power ⇒ 0.9 ability power
R - ABSOLUTE ZERO
SHIELD RATIO 0.3/0.4/0.5 bonus health ⇒ 0.3/0.4/0.5 bonus health, 1.5 ability power


ORNN

Passive health and mana items now retain previous health and mana percentages.

     We’d like to make Ornn less of an easy blind pick in pro, so we’re knocking down his early item sustain to decrease his safety in lane.

PASSIVE - LIVING FORGE
BACK TO BASICS Health and mana items built in the field provide 100% of health and mana values ⇒ Health and mana items built in the field retain its previous health and mana percentage (returning to base still brings health and mana items back to full)
RAKAN

W base damage increased later.

     With a W that packs a bit more punch, Rakan can use this to play a more aggressive game while majestically dancing it out.

W - GRAND ENTRANCE
BASE DAMAGE 70/120/170/220/270 ⇒ 70/125/180/235/290
RYZE

Base magic resist and attack damage increased.

     Cautiously bringing up Ryze’s magic durability and damage so that he can rise up against his enemies in lane and get that last blast on pesky minions.

BASE STATS
MAGIC RESIST 34 ⇒ 36
ATTACK DAMAGE 56 ⇒ 58
SYNDRA

Q cost increased.

     Following up from patch 10.11, we’re continuing to adjust Syndra’s power as we specifically target pro-facing changes. We're pulling out some sustained usage of Syndra's Q at early levels so she can't whittle down waves and champions as comfortably. Don't worry, though—the power is still hers to command.

Q - DARK SPHERE
COST 40/50/60/70/80 mana ⇒ 60/65/70/75/80 mana
VI

Q cooldown decreased later.

     Vi has been struggling to keep up with other junglers, so we're punching up her… punch! We’re hoping this will enforce her position as a mobile disruptor.

Q - VAULT BREAKER
COOLDOWN 12/11/10/9/8 seconds ⇒ 12/10.5/9/7.5/6 seconds
YORICK

R range for Maiden of the Mist’s leash decreased.

     Making it so the Maiden leashes more responsively when Yorick exits a fight. We suspect this will be a small amount of power that skews towards the upper echelons of play where Yorick is currently weak.

R - EULOGY OF THE ISLES
MAIDEN OF MIST LEASH RANGE 900 range at which Maiden returns to Yorick ⇒ 600 range at which Maiden returns to Yorick
YUUMI

E cost increased.

     We have nothing but love for felines here, but this cat’s E costs are currently too easily solved with systemic mana increases. We’re afraid this chapter needs to be shut.

E - ZOOMIES
COST 100/115/130/145/160 mana ⇒ 40/45/50/55/60 mana (+15% max mana)
RUNES
CONQUEROR

     We’re happy with Conqueror’s current standing: a Keystone players gravitate to for elongated fights and utility for healing and DPS. That being said, we’ve been seeing the rune bleed into other archetypes and overrule its peers like Electrocute. As a result, we wanted to fine-tune the rune in a modest way where it maintained its intended strengths, so we’re shaving off some power to open up Keystone selection for a number of champions.

MAX STACKS 10 ⇒ 12
ADAPTIVE FORCE PER STACK 2-5 (levels 1-18) ⇒ 1.7-4.2 (levels 1-18)
GUARDIAN

     Guardian is overperforming after its recent buffs to consistency. Bringing the base shield value down back to before it was buffed.

SHIELD 80-200 ⇒ 70-150
ITEMS
DEATH’S DANCE

Base post-mitigation damage storing decreased for ranged champions.

     Death's Dance has been overperforming on ranged champions, although we think its utility as a defensive measure should still be within reach. Looking to tone down the effect on ranged champions to open up builds while still leaving the item as a viable option.

BASE STATS
POST-MITIGATION DAMAGE STORING 20% for ranged champions ⇒ 10% for ranged champions
CHAMP SELECT REPORT & MUTE TESTING

     During patches 10.13 and 10.14, we're testing two new features to address game-ruining behavior in Champ Select. North America and Korea are up first, with other regions joining later during the test window. We've got an article explaining how these features work, but here's the quick version:

    Champ Select muting blocks messages from the muted player in Champ Select and the mute carries over in-game.
    For now, Champ Select reporting is only in place to collect data. After the experiment ends, we'll use that data to plan out further investment in this type of penalty system.

BUGFIXES/QOL CHANGES

    Updated the names of Gangster Twitch, Mafia Jinx, Mafia Graves, and Mafia Miss Fortune to Crime City Twitch, Crime City Jinx, Crime City Graves, and Crime City Miss Fortune
    Miss Fortune's Q - Double Up now properly applies all on-hit effects like Press the Attack
    Miss Fortune's Q - Double Up now properly grants 2 stacks of Conqueror for her primary target and none for the secondary target regardless of whether Passive - Love Tap is applied or not
    Glacial Augment’s tooltip no longer references targets hit by Energized-empowered attacks
    Fixed a bug where Qiyana's Q - Elemental Wrath would not damage its target if Qiyana died before the ability landed
    Sylas no longer permanently gains health and increases in model size from successful kills with a stolen R - Feast from an enemy Cho'Gath
    Urgot's R - Fear Beyond Death's execute indicator no longer appears on enemies' health bars while the ability is on cooldown
    Zoe's E - Sleepy Trouble Bubble now properly applies its debuff on Baron regardless of where she casts it from
    Kai'Sa's W - Void Seeker now properly applies stacks of Passive - Second Skin on Baron regardless of where she casts it from
    When attempting to place a fourth ward on the map, the mini-map now properly indicates which of the first three wards will be replaced
    Yorick's Mist Walkers, Zyra's plants, and Shaco's Jack-In-The-Boxes are able to properly activate Manaflow Band
    Displacement effects like stuns, charms, etc. on Feared champions will no longer expire along with the Fear debuff when it times out
    Malphite's W - Thunderclap no longer reduces the amount of Hail of Blades stacks
    Nautilus' W - Titan's Wrath shield VFX no longer persists in the place where Nautilus enters Fog of War
    Sion's W - Soul Furnace tooltip now properly indicates that its passive grants 4 maximum health when activated
    Fiddlesticks' E - Reap tooltip now properly contains information about increasing mana cost
    Damaging with Jax’s Q - Leap Strike followed by two basic attacks will now properly activate Phase Rush and Electrocute
    Twitch's R - Spray and Pray empowered attacks now properly deal damage to the Nexus and enemy inhibitors regardless of range or angle
    Umbral Glaive now properly deals extra damage to revealed traps
    Caitlyn's W - Yordle Snap Trap properly empowers only one basic attack
    Multi-attacks from Runaan's Hurricane's unique passive, Wind's Fury, properly give the holder 1 stack of Conqueror instead of a stack per enemy hit
    Guinsoo's Rageblade's unique passive, Guinsoo's Rage, will not trigger on the target when the holder's basic attack is blocked or destroyed
    Fixed a bug where the champion details page didn’t close automatically when renavigating to the game select screen
    Enhanced data flows on the honor screen to provide better responsiveness

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Everything You Need To Know About LoL Mobile

Months after rumors of a League of Legends mobile game surfaced, Riot Games made it official during its ten year anniversary event. However, League of Legends: Wild Rift is an entirely new game, rather than just a mobile port of the world’s most popular game.

So what is this new mobile MOBA? Keep reading for everything you need to know about League of Legends: Wild Rift!

League of Legends: Wild Rift is a new mobile reimagining of the world’s most popular game, League of Legends. Riot Games has completely rebuilt Summoners Rift for mobile devices, and redesigned many of the game’s most popular champions and skins.



Gameplay is still 5v5 MOBA action, but with a unique mobile spin. It’s Riot Games’ first excursion into the mobile space, but given the company’s ties to mobile gaming powerhouse Tencent Gaming, expect a level of polish greater than its competitors on mobile platforms.
How much does it cost?

Like the game it’s based on, Wild Rift will be completely free-to-play, with in-app purchases for skins and other cosmetic content.

What is the League of Legends: Wild Rift release date?

The League of Legends: Wild Rift alpha and beta will begin later this year, starting in China. In 2020 the game will begin to release region by region, with a full global rollout on mobile planned before the end of the year. The console edition will come some time after that.

You can pre-register now on the Google Play Store, or on the official website.

How do you play Wild Rift?

Wild Rift features the same ability system as LoL PC, but with a mobile control layout. Like many other mobile MOBA titles, this means a dual control stick scheme, with the left stick for moving your character and the right stick for aiming your abilities.

Many champion skills have been adjusted to be easier to control on touch screens. For example, Ashe’s ultimate Enchanted Crystal Arrow can be aimed, rather than flying in a straight line. Long range skill shots also zoom out the camera to make them easier to land on off-screen enemies.

As a whole, gameplay has also been accelerated to accommodate mobile play. Instead of the 25-50 minute matches found in LoL PC, Wild Rift will have 15-18 minutes matches. It’s possible that ARAM-style game modes will further reduce this, as well.
What champions are available at launch?


At launch, 40 champions will be available in Wild Rift. These include most classic champions like Annie, Malphite, and Nasus, as well as (relatively) later releases like Yasuo and Camille. Every champ has been completely redesigned and rebuilt from scratch, so not all current skins will be available at launch.

Is League of Legends: Wild Rift cross-platform?

League of Legends: Wild Rift will be available for mobile and consoles, but cross-play will not be offered. Cross-play with League of Legends PC is also out of the question, as they are completely separate games.

However, certain events will cross over between the two games, and cross-play may be offered in the future between mobile and consoles.

What phones are compatible with Wild Rift?

Riot Games has committed to making its keystone mobile title playable on a wide variety of devices. For Android, this means devices roughly equivalent to the Samsung A7, or devices with the following specs or higher: 1GB RAM, Qualcomm Snapdragon 410 processor, Adreno 306 GPU. On iOS, it should run on anything newer than the iPhone 5s.

If this holds true, virtually any device released within the last five years will be able to play Wild Rift.

Will progress and champions from League PC transfer to Wild Rift?


No. Although you can connect the two accounts, progress in the two games is separate. However, veteran League of Legends players can earn some special rewards for the years they’ve spent playing the game. Details are still pending on what those rewards actually are.