Ahead of the League of Legends World Championship later this month, Nike has released an extensive footwear and apparel collection designed with gamers in mind. Ranging from digital-printed Nike Sportswear sneaker silhouettes to special Air Jordan 1s, team jerseys for four Chinese LoL outfits Top Esports, JD Gaming, Suning and LGD and a full set of casual apparel, the offering is fan service for hardcore gamers and Swoosh aficionados alike.
Jordan Brand only adds a single sneaker to the mix an Air Jordan 1 High Zoom but it’s arguably the collection’s best.
Done up in white with black and iridescent, hi-vis reflective purple accents, it’s said to be inspired by the League of Legends championship trophy, features an indented Swoosh and is completed by a graphic that nods to the Summoner’s Rift map on the right tongue.
On the other end, Nike has served up a whopping seven sneakers for the capsule: the Air Max 90, Blazer Mid ‘77 Vintage, Air Force 1 Low, Air Force 1 High, Air Max 270 React, Joyride Dual Run 2 and Air Max 2X. Each differs slightly in embellishment, but all feature details like pixelated or iridescent Swooshes, gradient hits, dashes of metallic material and a “Have a Good Game” tagline, a digi-fied version of the classic “Have a Nike Day” slogan.
All four jerseys feature intricate prints and team-specific graphics, plus a moisture-wicking Dri-FIT build and a loose waist designs so players don’t feel “restricted” when the games get intense and they lean further forward in their seats. There’s also “Conquest” bomber jackets. Rounding things off are hoodies and tees with digital Swoosh hits and other gamer-centric adornments.
Release dates have yet to be announced, but the collection could well release around the League of Legends World Championship later this month.
Need more footwear news? Check out a new Star Wars x adidas Superstar inspired by Darth Vader.
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Showing posts with label esports. Show all posts
Showing posts with label esports. Show all posts
Post Malone Becomes Co-Owner of Texas’ Biggest E-Sports Group
Post Malone has just become the co-owner, with “an undisclosed equity stake,” of Texas’ biggest e-sports group Envy Gaming the parent company for Dallas Fuel, Dallas Empire and Team Envy.
Founded in 2007, Envy is considered one of the biggest names in e-sports.
The deal was brokered by Malone’s reps at London Entertainment Group, United Talent Agency and Electric Feel Entertainment, and just happens to be at a time where one of Envy’s teams, Dallas Empire, is in the final four of the Call of Duty League championships. “I grew up in Texas and I’ve been gaming my whole life, so this just really felt right,” noted Malone in a press release. “I have always wanted to be a part of bringing gaming into the professional sports world so to be involved with what Envy is doing in my hometown feels like such a perfect fit.” Apart from being an avid gamer, Malone runs his own Twitch channel while being an ambassador for the gaming accessories brand HyperX.
The deal was brokered by Malone’s reps at London Entertainment Group, United Talent Agency and Electric Feel Entertainment, and just happens to be at a time where one of Envy’s teams, Dallas Empire, is in the final four of the Call of Duty League championships. “I grew up in Texas and I’ve been gaming my whole life, so this just really felt right,” noted Malone in a press release. “I have always wanted to be a part of bringing gaming into the professional sports world so to be involved with what Envy is doing in my hometown feels like such a perfect fit.” Apart from being an avid gamer, Malone runs his own Twitch channel while being an ambassador for the gaming accessories brand HyperX.
The Overwatch League’s Grand Finals Championship Will Take Place Online
For the first time in its three-year history, there won’t be an arena full of screaming fans to go along with the Overwatch League’s Grand Finals. As the league has shifted online for 2020 due to the ongoing pandemic, it has had to reimagine what its championship tournament will look like. And today Blizzard provided some details on the upcoming playoff format.
Essentially, at the conclusion of the regular season, all of the 20 teams will face off in a playoff-style tournament kicking off on September 3rd, with seeding based on how they performed during the year. The format will be similar to the tournament structure the league adopted midway through 2020, with two competitions: one for teams based in Asia and another for North America. The top two teams from each of those tournaments will then face off in a double-elimination competition, culminating in the championship match. (You can check out full details of the schedule on the league’s website.)
Blizzard says the top two North American teams will fly to an unspecified location in Asia before the finals, with a few weeks off to accommodate for travel and logistical challenges.
The entire competition will still be done online, with players, coaches, broadcasters, and producers working remotely. At least, that’s the plan. “Any time we’re looking two or more months in the future, it’s impossible to predict,” Jon Spector, VP of Overwatch esports, tells The Verge. If traveling is out of the question come September, the plan is to crown two regional winners instead of one overall league champion. It’s not an ideal situation, Spector admits, but the league is trying to plan for every possibility. “It’s important that we have that backup plan available,” he says. Big esports championships thrive on spectacle; the League of Legends World Championships has become know for its elaborate musical acts, while OWL’s first two Grand Finals were celebrity-laden affairs that took place in sold-out arenas in Brooklyn and Philadelphia. That kind of energy is impossible to replicate online, but Spector says that the league is planning to do some things to make this year’s championship special — though what exactly that may look like remains to be seen. “We want to do everything we can to create an immersive entertainment experience for fans who can’t be with us,” Spector explains. He says the league will likely work with the top four teams to make sure their remote spaces are as broadcast-friendly as possible, which could potentially mean adding things like robotic cameras for more dynamic views of the players. OWL has also been looking at some of the creative ways traditional sports have dealt with stadiums devoid of fans for inspiration. All of that remains in flux as of now, however. "“We don’t want to take any unnecessary risks.”" The biggest concern, he says, is ensuring the safety of players and staff, which is part of the reason the finals won’t take place in a studio environment, despite the fact that several esports leagues in China and Korea have gone back to utilizing studio spaces as social distancing restrictions have lifted. “We don’t want to take any unnecessary risks,” says Spector. OWL’s sister league, the Call of Duty League, also announced its revamped playoff format yesterday, and it’s similar to the one being used for Overwatch. CDL playoffs will begin on August 3rd, with all 12 teams competing in a double elimination competition. The top four teams will then advance to the championship weekend, which will take place on August 29th and 30th. The playoffs come at a time when the CDL is riding high; Activision says that the league saw its highest peak viewership during the most recent tournament, with 115,000 viewers tuning in to watch Atlanta play Chicago.
The entire competition will still be done online, with players, coaches, broadcasters, and producers working remotely. At least, that’s the plan. “Any time we’re looking two or more months in the future, it’s impossible to predict,” Jon Spector, VP of Overwatch esports, tells The Verge. If traveling is out of the question come September, the plan is to crown two regional winners instead of one overall league champion. It’s not an ideal situation, Spector admits, but the league is trying to plan for every possibility. “It’s important that we have that backup plan available,” he says. Big esports championships thrive on spectacle; the League of Legends World Championships has become know for its elaborate musical acts, while OWL’s first two Grand Finals were celebrity-laden affairs that took place in sold-out arenas in Brooklyn and Philadelphia. That kind of energy is impossible to replicate online, but Spector says that the league is planning to do some things to make this year’s championship special — though what exactly that may look like remains to be seen. “We want to do everything we can to create an immersive entertainment experience for fans who can’t be with us,” Spector explains. He says the league will likely work with the top four teams to make sure their remote spaces are as broadcast-friendly as possible, which could potentially mean adding things like robotic cameras for more dynamic views of the players. OWL has also been looking at some of the creative ways traditional sports have dealt with stadiums devoid of fans for inspiration. All of that remains in flux as of now, however. "“We don’t want to take any unnecessary risks.”" The biggest concern, he says, is ensuring the safety of players and staff, which is part of the reason the finals won’t take place in a studio environment, despite the fact that several esports leagues in China and Korea have gone back to utilizing studio spaces as social distancing restrictions have lifted. “We don’t want to take any unnecessary risks,” says Spector. OWL’s sister league, the Call of Duty League, also announced its revamped playoff format yesterday, and it’s similar to the one being used for Overwatch. CDL playoffs will begin on August 3rd, with all 12 teams competing in a double elimination competition. The top four teams will then advance to the championship weekend, which will take place on August 29th and 30th. The playoffs come at a time when the CDL is riding high; Activision says that the league saw its highest peak viewership during the most recent tournament, with 115,000 viewers tuning in to watch Atlanta play Chicago.
Everything You Need To Know About LoL Mobile
Months after rumors of a League of Legends mobile game surfaced, Riot Games made it official during its ten year anniversary event. However, League of Legends: Wild Rift is an entirely new game, rather than just a mobile port of the world’s most popular game.
So what is this new mobile MOBA? Keep reading for everything you need to know about League of Legends: Wild Rift!
League of Legends: Wild Rift is a new mobile reimagining of the world’s most popular game, League of Legends. Riot Games has completely rebuilt Summoners Rift for mobile devices, and redesigned many of the game’s most popular champions and skins.
Gameplay is still 5v5 MOBA action, but with a unique mobile spin. It’s Riot Games’ first excursion into the mobile space, but given the company’s ties to mobile gaming powerhouse Tencent Gaming, expect a level of polish greater than its competitors on mobile platforms.
How much does it cost?
Like the game it’s based on, Wild Rift will be completely free-to-play, with in-app purchases for skins and other cosmetic content.
What is the League of Legends: Wild Rift release date?
The League of Legends: Wild Rift alpha and beta will begin later this year, starting in China. In 2020 the game will begin to release region by region, with a full global rollout on mobile planned before the end of the year. The console edition will come some time after that.
You can pre-register now on the Google Play Store, or on the official website.
How do you play Wild Rift?
Wild Rift features the same ability system as LoL PC, but with a mobile control layout. Like many other mobile MOBA titles, this means a dual control stick scheme, with the left stick for moving your character and the right stick for aiming your abilities.
Many champion skills have been adjusted to be easier to control on touch screens. For example, Ashe’s ultimate Enchanted Crystal Arrow can be aimed, rather than flying in a straight line. Long range skill shots also zoom out the camera to make them easier to land on off-screen enemies.
As a whole, gameplay has also been accelerated to accommodate mobile play. Instead of the 25-50 minute matches found in LoL PC, Wild Rift will have 15-18 minutes matches. It’s possible that ARAM-style game modes will further reduce this, as well.
What champions are available at launch?
At launch, 40 champions will be available in Wild Rift. These include most classic champions like Annie, Malphite, and Nasus, as well as (relatively) later releases like Yasuo and Camille. Every champ has been completely redesigned and rebuilt from scratch, so not all current skins will be available at launch.
Is League of Legends: Wild Rift cross-platform?
League of Legends: Wild Rift will be available for mobile and consoles, but cross-play will not be offered. Cross-play with League of Legends PC is also out of the question, as they are completely separate games.
However, certain events will cross over between the two games, and cross-play may be offered in the future between mobile and consoles.
What phones are compatible with Wild Rift?
Riot Games has committed to making its keystone mobile title playable on a wide variety of devices. For Android, this means devices roughly equivalent to the Samsung A7, or devices with the following specs or higher: 1GB RAM, Qualcomm Snapdragon 410 processor, Adreno 306 GPU. On iOS, it should run on anything newer than the iPhone 5s.
If this holds true, virtually any device released within the last five years will be able to play Wild Rift.
Will progress and champions from League PC transfer to Wild Rift?
No. Although you can connect the two accounts, progress in the two games is separate. However, veteran League of Legends players can earn some special rewards for the years they’ve spent playing the game. Details are still pending on what those rewards actually are.
So what is this new mobile MOBA? Keep reading for everything you need to know about League of Legends: Wild Rift!
League of Legends: Wild Rift is a new mobile reimagining of the world’s most popular game, League of Legends. Riot Games has completely rebuilt Summoners Rift for mobile devices, and redesigned many of the game’s most popular champions and skins.
Gameplay is still 5v5 MOBA action, but with a unique mobile spin. It’s Riot Games’ first excursion into the mobile space, but given the company’s ties to mobile gaming powerhouse Tencent Gaming, expect a level of polish greater than its competitors on mobile platforms.
How much does it cost?
Like the game it’s based on, Wild Rift will be completely free-to-play, with in-app purchases for skins and other cosmetic content.
What is the League of Legends: Wild Rift release date?
The League of Legends: Wild Rift alpha and beta will begin later this year, starting in China. In 2020 the game will begin to release region by region, with a full global rollout on mobile planned before the end of the year. The console edition will come some time after that.
You can pre-register now on the Google Play Store, or on the official website.
How do you play Wild Rift?
Wild Rift features the same ability system as LoL PC, but with a mobile control layout. Like many other mobile MOBA titles, this means a dual control stick scheme, with the left stick for moving your character and the right stick for aiming your abilities.
Many champion skills have been adjusted to be easier to control on touch screens. For example, Ashe’s ultimate Enchanted Crystal Arrow can be aimed, rather than flying in a straight line. Long range skill shots also zoom out the camera to make them easier to land on off-screen enemies.
As a whole, gameplay has also been accelerated to accommodate mobile play. Instead of the 25-50 minute matches found in LoL PC, Wild Rift will have 15-18 minutes matches. It’s possible that ARAM-style game modes will further reduce this, as well.
What champions are available at launch?
At launch, 40 champions will be available in Wild Rift. These include most classic champions like Annie, Malphite, and Nasus, as well as (relatively) later releases like Yasuo and Camille. Every champ has been completely redesigned and rebuilt from scratch, so not all current skins will be available at launch.
Is League of Legends: Wild Rift cross-platform?
League of Legends: Wild Rift will be available for mobile and consoles, but cross-play will not be offered. Cross-play with League of Legends PC is also out of the question, as they are completely separate games.
However, certain events will cross over between the two games, and cross-play may be offered in the future between mobile and consoles.
What phones are compatible with Wild Rift?
Riot Games has committed to making its keystone mobile title playable on a wide variety of devices. For Android, this means devices roughly equivalent to the Samsung A7, or devices with the following specs or higher: 1GB RAM, Qualcomm Snapdragon 410 processor, Adreno 306 GPU. On iOS, it should run on anything newer than the iPhone 5s.
If this holds true, virtually any device released within the last five years will be able to play Wild Rift.
Will progress and champions from League PC transfer to Wild Rift?
No. Although you can connect the two accounts, progress in the two games is separate. However, veteran League of Legends players can earn some special rewards for the years they’ve spent playing the game. Details are still pending on what those rewards actually are.
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