Rating
★★★★★
Average 4.9 / 5 out of 1B
Rank
1st, it has 777k monthly views
Comics
One Piece
Author(s)
ODA Eiichiro    
Genre(s)
Action, Comedy, Drama, Fantasy, Manga, Shounen    
Type
Manga
Tag(s)
Chapter, Chapters, Comic, Comics, Manga, Original, Volume, Volumes    

Summary

As a child, Monkey D. Luffy dreamed of becoming the King of the Pirates. But his life changed when he accidentally gained the power to stretch like rubber…at the cost of never being able to swim again! Now Luffy, with the help of a motley collection of nakama, is setting off in search of “One Piece,” said to be the greatest treasure in the world…

Writer
Reiju
A huge anime and manga nerd that only functions after having a Starbucks coffee. Stay updated with the latest anime and manga developments by following us!

About
Read One Piece Manga Online / Best & Free Manga Online in High Quality.

One Piece (Japanese: ワンピース Hepburn: Wan Pīsu) is a Japanese manga series written and illustrated by Eiichiro Oda. It has been serialized in Shueisha’s Weekly Shōnen Jump magazine since July 22, 1997, and has been collected into 94 tankōbon volumes.

Showing posts with label CD projekt red. Show all posts
Showing posts with label CD projekt red. Show all posts
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Cyberpunk 2077 Has Sold More Than 13 Million Copies, Despite Refunds

Cyberpunk 2077 has already sold more than 13 million copies since its launch two weeks ago, according to the parent company of developer CD Projekt Red. The sales milestone, revealed in an investor note from CD Projekt S.A. on Tuesday, is a remarkable one considering it accounts for some digital and physical refunds resulting from the game’s messy launch. That metric is counting sales between the game’s release on December 10th through December 20th, the note says. It’s about half of the 12-month sales forecast analysts projected for the game shortly after launch but before digital storefronts said they would begin accepting refunds, Bloomberg reports. Selling 13 million copies makes Cyberpunk 2077 one of the bestselling games of the year, though it still lags far behind the top 50 bestselling games of all time and CD Projekt Red’s last big hit, The Witcher 3: Wild Hunt, which has sold more than 28 million copies across all platforms. Still, few games ever sell more than 10 million copies, and to break into the top 50 of all time you need only sell more than 19 million copies (to beat out NES classic Super Mario Bros. 3).


It’s likely Cyberpunk 2077 sales could soar far higher once the studio fixes more of its bugs and the game is rereleased on the PlayStation Store. Sony pulled the game last week and began processing digital refunds for unsatisfied buyers. The financial success of the roleplaying game stands in stark contrast with its public perception as a multifaceted failure, a fact that has only intensified criticism of CD Projekt Red and also raised the possibility of a class action lawsuit. That something can be that successful while also being considered a deeply compromised product is also a stunning indictment of the current video game industry and its marketing and preorder model. Because the studio promised the game would run well on current-generation consoles, it was able to accumulate more than 8 million preorders for Cyberpunk 2077, effectively covering the costs of the game’s nearly decade-long development cycle in single-day sales. Meanwhile, the studio took efforts to allegedly hide the performance of the game on those systems from media outlets ahead of time, according to a report from The New York Times. Unlike other forms of media, which can often be easily assessed in a standardized format, video games require extensive first-hand experience on a variety of platforms for the full extent of a product’s overall quality to become clear. Without that knowledge ahead of time, millions of people purchased Cyberpunk 2077, only to discover its flaws later once players began posting clips online and assessing the game’s various bugs and performance issues on message boards. Hence the refund campaign, which was its own whirlwind of controversy after CD Projekt Red revealed it had not hammered out formal refund agreements with its retail partners before advising customers ask for their money back. But if there’s any silver lining here, it’s that a project as huge and ambitious and, ultimately, over-hyped as Cyberpunk 2077 is now a teachable moment for customers and developers alike about treating major game releases with more skepticism and requiring more transparency around the quality of a product before placing a preorder.

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Cyberpunk 2077 Developer Says Disappointed Players Can Ask For Refunds

Cyberpunk 2077 developer CD Projekt Red has acknowledged the performance issues plaguing the game on base last-gen consoles, and has apologized for not showing the game running on the original PS4 and Xbox One prior to its release. “We should have paid more attention to making it play better on PlayStation 4 and Xbox One,” it said in a notice published on Twitter. The developer said it is hoping to fix the “most prominent problems” with a series of patches to be released over the coming months, but added that anyone who doesn’t want to wait will be able to return their copy of the game. The statement follows numerous posts about how poorly the game runs on the older machines. Players have reported choppy frame rates, weird physics, texture pop-in, and screen tearing.


Its performance has quickly become an online meme, Polygon reports, and videos and screenshots of the issues have been going viral on Twitter. CD Projekt Red gave the PC version of the game to most reviewers, and seemingly did not provide console versions of the game, meaning these performance issues have only received widespread attention after the game’s release. In an investor call last month, CD Projekt Red joint-CEO Adam Kaciński even said the game runs “surprisingly well” on last-gen’s base hardware. We reviewed the game on PC, and although we found it was buggy, we didn’t see any of the more serious issues that players are reporting on the base PS4 and Xbox One. CD Projekt Red apologized for not showing the game on base last-gen consoles before its release “and, in consequence, not allowing you to make a more informed decision about your purchase.” The developer promises that a host of fixes are coming to fix the performance problems, starting with another round of updates that’ll be released in the next seven days. In January and February, CD Projekt Red plans on releasing a pair of large patches that it says “should fix the most prominent problems gamers are facing on last-gen consoles.” However it cautions that “they won’t make the game on last-gen look like it’s running on a high-spec PC or next-gen console, but it will be closer to that experience than it is now.” It says the PC version of the game will also be receiving regular updates and fixes. There’s also an upgraded next-gen console version of the game on the way, though there’s no word on when exactly that’s arriving. Although fixes are on the way, the developer says that players are free to request refunds if they don’t want to wait. Digital purchases can be returned via Sony and Microsoft’s respective refund systems (IGN notes many buyers have already reported successfully claiming refunds via these methods, which isn’t usually possible in cases like this), and it says players should attempt to return boxed versions of the game to wherever they bought it. It has set up a dedicated email address for players to contact over the next week if they have trouble returning their copies.